One month ago...


Wellcome!

Exactly one month ago I challenged myself to create 6 different games, of 6 different genres in 1 year, meaning, working 2 months max on one game and using Godot Engine. I used to work on Unity, but wanted to try Godot, since I do a lot of pixel art I noticed it had some advantages for me.

My first project would be this farming game,  a small Idle farming game you can start and run on your pc while you do other tasks, nothing to spectacular, keeping it simple and easy to play, but also having enough content.

Down below I'm listing everything that has been implemented so far and what is to come. If anyone wants to know anything about the game, how I made some decisions or implemented them in the game, just let me know, I would love to give you a answer 😁.


Fully implemented features:

  • World creation and managing
  • World expansion
  • Placeables implemented
    • Plants
    • Machines
    • Others / Decoration elements
  • Plant growing and harvesting
  • Machine recipes working
  • Player tools 
    • Glove (Used for basic stuff, harvesting, moving things...)
    • Shovel (Destroy things)
    • Watering can (You guessed it right, water plants)
  • Shop pages
  • Inventory system
  • Order system
    • Complete orders to gain experience and money
  • Player leveling system
  • Saving and Loading

Still to be done / completed:

  • Main menu
  • Options menu
    • Window size
    • Audio settings
  • Audio
    • Music? Maybe more like ambient sounds
    • Sound effects
  • More plants
  • More machines
  • More recipes
  • Wildlife (Birds and others that will destroy your farm)
  • Watering system

Ideas:

  • Journey/Progress book
  • Tutorial
  • Achievements

Get Micro Macro Farm

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